

A local multiplayer UNO game developed using C# Windows Forms, allowing two players to enjoy classic card gameplay on a single device.
As Project Manager and Developer, I led the coding and UI design of the game.
This was my first deep dive into Object-Oriented Programming. I learned how to structure classes for the game's logic and interactions, which helped me appreciate the importance of clean architecture.
Designing a responsive two-player interface in Windows Forms was tricky due to layout limitations. I carefully customized control placements and added animations to enhance the user experience despite the constraints.
Windows